Gameplay packets are now packed into bigger TCP-packets to reduce overhead from TCP-headers, significantly reducing network usage.This similarly matches the existing behavior where loot predicate JSON files can be declared as an array of sub-predicates.all_of predicates in loot tables can now be declared implicitly as an inline array without a type.This matches the existing behavior where loot function JSON files can be declared as an array of composite functions.Can also be declared as an inline array with out a type.functions: an array of sub-functions to run in sequence.Secondary -> secondary_effect, also changed from number to string id.Primary -> primary_effect, also changed from number to string id.ActiveEffects -> active_effects, contents tranformed as a list of mob effect instances.Effects -> effects, contents tranformed as a list of mob effect instances.Added stew_effects with the same format as suspicious_stew.effects tag (i.e.EffectId -> id, also changed from number to string id.CustomPotionEffects -> custom_potion_effects, contents tranformed as a list of mob effect instances.Items potion, lingering_potion, splash_potion, tipped_arrow FactorCalculationData -> factor_calculation_data.HiddenEffect -> hidden_effect, also since it's mob effect instance, changes apply recursively.Id -> id, also changed from number to string id.This structure is used in many places, so changes are described separately. Various mob effect fields have been renamed for consistency with new structures.Game no longer uses numeric values when storing mob effects to world (so, for example, 4 becomes minecraft:mining_fatigue).Changed mob effect storage on items, entities and block entities.The scroll bar in lists and text fields is now a nine-sliced sprite at widget/scroller.The text field background is now a nine-sliced sprite at widget/text_field and widget/text_field_highlighted.Optimized networking to improve the experience on low bandwidth connections.A bug involving hunger icons was fixed in the slicer tool released with last snapshot.Camels eating Cactus emit an eat vibration of frequency 8.Sweet Berries being eaten by Foxes emit a block_change vibration of frequency 11.Carrots being eaten by Rabbits emit a block_change vibration of frequency 11.Evokers evoking Vexes or Fangs emit an entity_place vibration of frequency 14.Fire being doused by Water Potion emits a block_destroy vibration of frequency 12.Using Bone Meal emits an item_interact_finish vibration of frequency 3.Turtle Eggs hatching emit a block_destroy vibration of frequency 12.Turtle Eggs cracking emit a block_change vibration of frequency 11.Chiseled Bookshelves emit a block_change vibration of frequency 11 when receiving books from Hoppers.Unequipping items emits a new unequip vibration of frequency 4.Vibrations no longer risk being lost on simulation distance limit.It does not store any personal data.Hello! This very technical snapshot contains vibration changes, data pack and resource pack changes, some network optimizations, new debug tools, and a some bug fixes. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
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